Saturday, January 15, 2011

Full Download 3d analyser (PLAY ANY GAME WITH OUT GRAPHICS CARD WITH THIS SOFTWARE) JUST DRAG AND DROP THE GAME .EXE AND PLAY ANY GAME.

 3D Analyzer is a program to analyze and test the performance of 3D card, and improve its performance on 3D games in a remarkable way.

This lets you change the various characteristics of your cards, and go testing yields (the DirectX deserve special attention).This succeed optimize their performance, Why have bread when you can have a schadenfreude  especially if your CPU you will allow, yet having a low-end card.The program supports both Direct3D and OpenGL, as the game for which we shall optimize the system.To do this we must select only location in the game executable elected.



http://svjgomeros.files.wordpress.com/2009/09/3d-analyze_2.jpg




http://djaliraza.files.wordpress.com/2009/05/3d.png

This is the list of computer games that require DirectX 8.0 programmable Pixel Shader 1.1 support to run [which 3D Analyze is capable of emulating. If anyone finds a game which does not work even if its listed, or a game which works even though it's not listed, Comment here. I'll subtract (or add) your game to the page.

* Alexander (needs confirmation)
* Act of War: Direct Action
* Advent Rising
* Attack on Pearl Harbour
* Battlestations: Midway
* Black & White 2
* Black & White 2: Battle of the Gods
* BloodRayne 2
* Boiling Point: Road to Hell
* Brothers in Arms: Earned in Blood
* Brothers in Arms: Road to Hill 30
* Caesar IV
* Call of Cthulhu: Dark Corners of the Earth
* Chaotic
* The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
* The Chronicles of Riddick: Escape from Butcher Bay
* Colin McRae Rally 2005
* Company of Heroes
* Darkstar One
* Deus Ex: Invisible War
* Devil May Cry 3 (Use skip pixel shaders options, force 100 Hz, check performance mode, force SwTnL; Tested on Intel 865 onboard graphics)
* Earth 2160
* Empire Earth 2
* Empire Earth 2: The Art of Supremacy
* Eragon
* Fable: The Lost Chapters
* F.E.A.R.
* Half-Life 2: Episode Two
* Heroes of Might and Magic V
* Heroes of Might and Magic V: Hammers of Fate
* Heroes of Might and Magic V: Tribes of the East
* Just Cause
* Knight Of The Temple 2
* Lego Star Wars: The Video Game
* Lego Star Wars II: The Original Trilogy
* Lord of the Rings Online
* Lord of the Rings: The Return of the King (Required LOTR Texture Fix)
* Marc Ecko’s Getting Up: Contents Under Pressure
* Marvel: Ultimate Alliance
* Medal of Honor: Pacific Assault
* Medieval II: Total War
* Medieval II: Total War Kingdoms
* Mega Man X8
* Men of Valor
* Need for Speed Carbon
* Paws & Claws Pet Vet 2 Healing Hands
* Pirates of the Caribbean: The Legend of Jack Sparrow
* Portal
* Project: Snowblind
* Prince of Persia: The Sands of Time
* Psychonauts
* Richard Burns Rally
* Roboblitz
* Serious Sam 2
* Silent Hill 3
* Silent Hill 4 (Performance > force SW TnL, Hardware Limits(cap bits) > all, Vendor ID 0, Device ID 0, ANTI DETECT MODE > shaders and textures ).
* Silent Hunter III
* Sniper Elite
* Spellforce 2: Shadow Wars
* Star Wars: Republic Commando (works with some texture problems)
* Sudeki
* Team Fortress 2

* Test Drive Unlimited
* The Godfather: The Game
* The House of the Dead III
* The Lord of the Rings: The Battle for Middle-Earth II
* The Matrix: Path of Neo
* Thief: Deadly Shadows
* Titan Quest
* Titan Quest: Immortal Throne
* Toca Race Driver 3 (launches, but isn’t playable)
* Tom Clancy’s Rainbow Six: Lockdown
* Tom Clancy’s Splinter Cell: Chaos Theory
* Tom Clancy’s Splinter Cell: Pandora Tomorrow
* Tony Hawk’s American Wasteland
* Top Spin
* Total World Demo
* Wildlife Park 2
* Winning Eleven/ Pro Evolution Soccer series on PC (although playable frame rates are possible with a Geforce 4 MX if used with a fast enough CPU)
* Worms 4: Mayhem
* Virtua Tennis 3
* Crazy Taxi 3
* Command & Conquer 3: Tiberium Wars (requires hardware TnL, per EA.com Tech Support)
* F.E.A.R. Extraction Point (needs confirmation)
* F.E.A.R. Perseus Mandate (needs confirmation)
* Genesis Rising: The Universal Crusade
* Loki: Heroes of Mythology (needs confirmation)
* The Settlers: Rise of an Empire
* X3: Reunion
* Battlefield 2
* Battlefield 2: Special Forces
* Battlefield 2142
* Battlefield 2142: Northern Strike
* Hitman: Blood Money
* Star Trek: Legacy
* Resident Evil 4





or 
read more "Full Download 3d analyser (PLAY ANY GAME WITH OUT GRAPHICS CARD WITH THIS SOFTWARE) JUST DRAG AND DROP THE GAME .EXE AND PLAY ANY GAME."
Wednesday, January 12, 2011

How To Write Shift Reduce Parsing Source Code in C

Include the Necessary Package ctype.h, string.h, and conio.h. Then I declare the Variable in the structure. Then get the input in the for loop.
Example Source Code Programming | Shift Reduce Parsing Project
#include
#include
#include
#include
#include
struct stru1
{
char non_ter[1],pro[25];
}cfg[25];
int n,st=-1,j,i,t=-1,m;
int v,c,p=1;
char str[20],stack[20],ch,tmp[10];
void match(int k);
void matchl(int k);
void main()
{
clrscr();
cprintf("Enter the number of productions:\n\r");
cscanf("%d",&n);
cprintf("\n\r");
cprintf("Enter the productions on LEFT and RIGHT sides:\n\r");

for(i=0;i
{
cscanf("%s",cfg[i].non_ter);
cprintf("\n\r");
cprintf("->\n\r");
cscanf("%s",cfg[i].pro);
cprintf("\n\r");
}
cprintf("Enter the input string:\n\r");
cscanf("%s",str);
cprintf("\n\r");
i=0;
do
{
ch=str[i];
stack[++st]=ch;
tmp[0]=ch;
match(1);
i++;
}while(str[i]!='\0');
c=st;
v=st;
cputs(stack);
cprintf("\n\r");
while(st!=0)
{
v=--st;
t=-1;
p=0;
while(v<=c)
{
tmp[++t]=stack[v++];
p++;
}
matchl(p);
}
cfg[0].non_ter[1]='\0';
if(strcmp(stack,cfg[0].non_ter)==0)
cprintf("String is present in Grammar G\n\r");
else
cprintf("String is not present in Grammar G\n\r");
}

void match(int k)
{
for(j=0;j
{
if(strlen(cfg[j].pro)==k)
{
if(strcmp(tmp,cfg[j].pro)==0)
{
stack[st]=cfg[j].non_ter[0];
break;
}
}
}
}
void matchl(int k)
{
int x=1,y;
y=k-1;
for(j=0;j
{
if(strlen(cfg[j].pro)==k)
{
if(strcmp(tmp,cfg[j].pro)==0)
{
k=c-k+1;
stack[k]=cfg[j].non_ter[0];
do
{
stack[k+x]='\0';
tmp[t--]='\0';
c--;
x++;
}while(x<=y);
tmp[t]='\0';
cputs(stack);
cprintf("\n\r");
break;
}
}
}
}

Example Shift Reduce Parsing Output Result

Enter the number of productions:
3
Enter the productions on LEFT and RIGHT sides:
E
->
a

E
->
E+E

E
->
E*E

Enter the input string:
a*a+a
E*E+E
E*E
E
String is present in Grammar G

Output Result Shift Reduce Parsing Project
Enter the number of productions:
2
Enter the productions on LEFT and RIGHT sides:
E
->
id
E
->
E+E
Enter the input string:
id+id
E+E
E
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How To Identify The Virtual Memory Status | vmstat Admin Monitoring Command

VMSTAT –Monitor Virtual Memory
vmstat is used to report the virtual Memory status.
vmstat report About the
1)Process,
2)Memory,
3)Swap
4)IO ,
5)System
6)CPU Performance.

These all the things are included in the Virtual Memory.
By through these monitoring we can identify & known How much virtual memory is there.
Process Section
r Runnable Process
b Blocked Process
Memory Section (Ram, Buffer,Cache)
swpd>> swap Space
Free>> Available Ram
Buff>> Ram used for Buffer
Cache>> Ram used for cache
Swap Section
si (amount of)swapped from disk per second - shows page in
so swapped to disk per second - shows page out
IO Section
Bi (amount of)Block receive from disk
Bo Block sent to disk

System Section
In (no of) interrupt per second
Cs Context Switches Per second

CPU Section
us Time (spent) user mode (non kernel code)
sy Time kernel code
id idle time
wa waiting time
[root@ubuntu ~]# vmstat 
procs -----------memory---------- ---swap-- -----io---- --system-- -----cpu------
r  b   swpd   free   buff  cache   si   so    bi    bo   in   cs us sy id wa st
1  0      0  10612 111764 202520    0    0   246    29 1040  240  5  7 85  2  0
Important While Monitoring
Memory>> free it will shows How My remaining idle memory space are there.
CPU >>id it will display how much CPU is busy
Si SO>> it is always display zero value kernel does not have physical memory – Paging out
Display Disk Table
vmstat -D option it will print the Disk table.
about the partiton, Disk,
merged reads, milli reading
merged writes, milli writing,
[root@ubuntu ~]# vmstat -D
20 disks
3 partitions
27096 total reads
25317 merged reads
964401 read sectors
206355 milli reading
4610 writes
10403 merged writes
119858 written sectors
364569 milli writing
0 inprogress IO
88 milli spent IO

Insert The Timestamp With Output
[root@ubuntu ~]# vmstat 1 3 | awk '{print strftime("%D %H:%M:%S",systime()) " "$0}'
05/20/10 06:33:30 procs -----------memory---------- ---swap-- -----io---- --system-- -----cpu------
05/20/10 06:33:30 r b swpd free buff cache si so bi bo in cs us sy id wa st
05/20/10 06:33:30 2 0 0 8596 111852 203192 0 0 169 21 1036 230 4 6 88 1 0

Delay And The No Of Count
#vmstat 1 5
1 > delay - It will update there output Every 1 minutes
5 > five count of display
read more "How To Identify The Virtual Memory Status | vmstat Admin Monitoring Command"

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